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NFS C: Interview with Larry LaPierre

发布 / 2006-07-07 18:24   于 / 电玩时代   文 / xingbin   浏览 / 3767  
Larry LaPierre is the Executive Producer of Need for Speed Carbon and EA published an interview with him on the official Need for Speed website, where he talks about the story - which should continue the story of Need for Speed Most Wanted - as well as the city Palmont City and new features.
Most of it we already heard before - the whole interview is a bit superficial, but we can expect to get more information bit by bit the next weeks.
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Community Team: Give us an overview of Need for Speed™ Carbon. What's the overall premise of the game?

Larry LaPierre: In NFS Carbon, our hero from Need for Speed™ Most Wanted returns back home to Palmont city only to find out things have changed. He has been framed for a race that went wrong, rival street racing gangs have taken over, and like any good conflict, it has to be settled on the streets in their cars.

A battle for control of the city takes on even greater danger when the races move out to the Canyons.

CT: How does NFS Carbon differentiate itself from NFS Most Wanted and the Need for Speed™ Underground titles?

LL: NFS Carbon takes the danger and illicitness of street racing and amps it up by introducing canyon racing.

CT: Location has had a huge impact in past NFS games. What can you say about the "world" in NFS Carbon?

LL: NFS carbon takes place in Palmont City. It is heavily influenced by a west coast/Sante Fe vibe mixed with a bit of over the top Vegas glitz, all nestled in the California hills. It's vibrant, colorful and alive.

CT: Drift racing makes its return in NFS Carbon. How is the racing mechanic and physics different than what was in NFS Underground 2?

LL: We are really excited to be bringing drift back, its so challenging and so much fun to snake your car smoothly through a set of turns. We also have a much better scoring mechanic this year.

CT: What can you tell us about the cars and customization in NFS Carbon?

LL: I love the car set this year - we have such a cool variety with Tuners, Muscle and Exotics. The feel of each is really unique and as far as customization goes we have a totally new way to trick out your car with Autosculpt™.

CT: Ah, Autosculpt. I can't wait until we can talk about that more. Switching gears, no pun intended, what will NFS Carbon have by way of race modes?

LL: A lot! NFS Carbon will have Circuit racing, Sprint racing, Speedtrap, and new modes Canyon Duel, Canyon Race, Drift, Canyon Drift, Time Trial and a few others we can tell you about at a later date.

CT: Lastly, what is the one thing that has you the most excited about NFS Carbon?

LL: One thing? If it was only one thing it would probably be the canyon duels - they are so intense. You are ripping through these canyons as fast as you can trying to keep up to the lead car.

The slightest mistake and buh-bye...over the edge...into a heap of metal and carbon fiber.

CT: Ouch!  

Source: nfs-planet.de

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